|
PHY MAKE PARTICLE EMITTER
Creates a new particle emitter.
PHY MAKE PARTICLE EMITTER ID, maximum, emit rate#, x#, y#, z#, speed#, x#, y#, z#
ID
Integer
identification number of the emitter object, this is shared with those of Basic 3D
maximum
Integer
maximum number of particles to be used by the emitter, higher particle counts will slow the simulation down, for software usage it is recommended to keep this number to 500 or lower whereas the PhysX PPU is capable of handling much greater amounts of par
emit rate#
Float
the time lapse between particles getting emitted, use smaller values to emit particles faster and higher values to emit particles slower
x#
Float
position of emitter on the X axis
y#
Float
position of emitter on the Y axis
z#
Float
position of emitter on the Z axis
speed#
Float
initial velocity of particles when they are emitted, higher values will give the particles a lot of velocity and they will move very fast upon being emitted whereas lower values will have the opposite effect
x#
Float
direction particles are emitted on the X axis
y#
Float
direction particles are emitted on the Y axis
z#
Float
direction particles are emitted on the Z axis
A particle emitter is an object that will emit particles into space. When an emitter has been created it will be inserted into the simulation straight away and then properties can be set such as its linear velocity. Note that the ID numbers used by emitters are shared with those of Basic 3D as an emitter is essentially a Basic 3D object.
No example code is provided for this command
|